The era-authentic arsenal of both factions, with tips for the new full-auto meta.
Close-quarter tunnel fighting — official Hell Let Loose: Vietnam screenshotHell Let Loose: Vietnam keeps the hardcore ballistics of the WWII original — no hit markers, realistic ranges, one-shot kills from rifle calibers — and adds an era-authentic arsenal. Here is what coverage and the open beta revealed about the weapon roster.
| Class | Weapons |
|---|---|
| Rifles | M16A1, M14 |
| SMGs | M3 Grease Gun |
| Machine Guns | M60 |
| Shotguns | M1911 (sidearm), shotgun support for close jungle work |
| Launchers | M72 LAW (one-shot anti-armor), M79 grenade launcher |
| Grenades | M67 fragmentation, smoke, white phosphorus |
| Class | Weapons |
|---|---|
| Rifles | AK-47, SKS, Mosin-Nagant (early war / captured) |
| SMGs | Type 56, MAT-49 |
| Machine Guns | RPK, PKM, DP-27 (covers fire lanes) |
| Launchers | RPG-7 (the helicopter killer), RPG-2 |
| Special | Improvised explosive devices, punji-style area denial |
No — like the WWII game, there are no hit markers. You confirm kills by reactions and sound.
Coverage suggests concentrated small-arms fire can damage light helicopters, but RPG-7s and recoilless rifles are the reliable counters.
Weapon unlocks are tied to class progression; more weapons may be added in post-launch updates.
Hell Let Loose: Vietnam Guide — a fan-made guide and wiki. Not affiliated with Expression Games, Team17 or Black Matter. All trademarks belong to their respective owners.
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