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Hell Let Loose: Vietnam Helicopter Controls Guide

Master the Huey with our flight tutorial, controls table, and the tactical details from the official dev Q&A — including the helicopter buffs shipped for launch.

Hell Let Loose: Vietnam Helicopter Controls Guide — official screenshotHelicopter deployment at dawn — official Hell Let Loose: Vietnam screenshot

Why Helicopter Controls Matter in Hell Let Loose: Vietnam

When you think of the Vietnam War you think of helicopters — and in Hell Let Loose: Vietnam the way these choppers handle can make or break a match. Community coverage repeatedly calls helicopter handling "the defining question" of the game: the US Army depends on air mobility to control the battlefield, while the NVA counters with tunnels and ambushes. After the open beta, the developers specifically buffed helicopters: they now take more small-arms fire before going down (rockets still destroy them in one or two hits), fly much better than in the beta, and — crucially — officers can now place spawn points from inside a helicopter.

Helicopter Basics: What You Control

Hell Let Loose: Vietnam uses the same 50v50 tactical framework as the World War II original, but helicopters add a full third dimension. As a pilot you manage:

Key fact from the official developer Q&A: after open beta balancing, helicopters are more durable against small arms, and officers aboard a helicopter can place spawns — making every landing a potential offensive opportunity.

Helicopter Controls Cheat Sheet

Exact key bindings were still being tuned after the open beta and are fully rebindable at launch. This is the expected control scheme based on beta gameplay and the developer Q&A:

Throttle up / climbW or Shift (hold)
Throttle down / descendS or Ctrl (hold)
Pitch forward (accelerate)W / Joystick forward
Pitch backward (brake)S / Joystick back
Roll left / rightA / D or Joystick tilt
Yaw left / right (nose)Q / E or Pedals / Joystick twist
Hover assist / stabilizeSpace (if available in a future setting)
Open map / squad commsM / Voice keys (same as ground roles)
Exit helicopterF (same interaction key)
Beta players reported that helicopters feel closest to Arma-style flight: momentum matters, there is no arcade "point and go" mode, and you must actively manage collective to avoid ground contact. Expect a training/onboarding overhaul — the developers rebuilt the tutorial system to help new players learn movement, including air assets.

Step-by-Step: How to Fly in Hell Let Loose: Vietnam

1. Pre-flight check

Before taking off, confirm your role. Only certain squad/commander roles can pilot. If you are an officer, remember you can place a spawn — coordinate with your squad so everyone knows where you are landing.

2. Takeoff

Raise the collective (hold climb) until the aircraft leaves the ground, then gently push cyclic forward to build speed. Avoid yanking the nose down: you gain speed by lowering the nose a little, not by diving.

3. Cruise and navigation

Keep the nose level after climbing, use yaw to point toward your objective, and use roll for gentle turns. Watch your altitude over jungle canopy — the UE5 foliage is dense and low passes are where NVA small arms can chew you up (helicopters now survive a few hits, but sustained fire is still deadly).

4. Approach and landing

Reduce speed by pulling the nose up (pitch back), lower the collective to descend, and flare just before touchdown. Land in open LZs (landing zones) away from tree lines where NVA ambushes hide. A fast "hot LZ" landing with an officer aboard can turn the tide — drop troops, place a spawn, and climb out before enemy rockets arrive.

5. Combat flying

For door-gunner missions, keep the helicopter stable over the target while gunners fire. For supply or reinforcement drops, use low-altitude passes to avoid AT rockets. Remember: one or two rocket hits will still destroy you, so never hover in the open when the enemy has anti-armor assets up.

Helicopter Tactics That Win Matches

Helicopter Controls FAQ

Are helicopter controls the same on console?

Console players use the same flight model with controller mapping — left stick for cyclic, triggers for collective, and right stick or bumpers for yaw. The developers rebuilt onboarding specifically because air and movement controls are new to many console players.

Can I rebind helicopter controls?

Yes — controls are fully rebindable in the settings menu, and the developers improved the video and control options after the open beta, including new options like resolution scaling for performance.

Do helicopters take damage from small arms?

After the open beta buff, helicopters take a few more shots from military small arms before going down. Rockets will still take them down in one or two hits.

Can officers place spawns from helicopters?

Yes — this was confirmed in the official developer Q&A: officers can place spawn points while in a helicopter, a very powerful utility for the US Army.

Which helicopters are in the game?

The UH-1 Huey is the iconic workhorse; coverage also expects gunships like the AH-1 Cobra, scouts like the OH-6 Loach / OH-58 Kiowa, and heavy-lift CH-47 Chinook roles depending on map and mode. See our helicopter list for details.

Related Guides

Hell Let Loose: Vietnam Guide — a fan-made guide and wiki. Not affiliated with Expression Games, Team17 or Black Matter. All trademarks belong to their respective owners.

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